Can You Upload Your Own Samples Into Kontakt Player

Bones Sampling For Native Instruments Kontakt Office 1

Kontakt by Native Instruments has got to be the sampling world standard for professional musicians and media composers akin. When you retrieve about it, every flick y'all always saw, or whatsoever game you have always played has had a soundtrack that features a Kontakt sampled instrument in it. Sure, at that place are other samplers out in that location but neither of them are as feature-packed, nor as powerful as Kontakt. Near every existing instrument out in that location has its virtual representation in Kontakt.

Using Kontakt and routing it is very like shooting fish in a barrel. But what about when nosotros want to sample our own instruments for Kontakt? That'southward a whole different story, and that'south exactly what we volition be covering in this iii part series. One thing I should mention is that you tin only create your own sampled instruments in the full version of Kontakt and not in the free Kontakt Actor. Permit's get started!

STARTING UP:

Say for example you accept a really cool pulsate or percussive musical instrument and you actually like the sound of it, so you desire to record and sample it for your compositions. Whenever you read a description of some sample library in that location is e'er that line where it says how it was recorded with top-notch musicians in the most beautiful sounding space that ever existed on this planet and information technology was captured with the best loftier-stop studio gear that money can buy etc…

Sure, that'due south all nice, merely here'south one thing that will brand your sampled instrument more original than theirs: everybody else is already using that commercial library, and yous're the just one using the i you lot fabricated yourself, and that makes it special, and if you have the skills, that volition make your compositions stand out from the crowd. There are a few top composers out there who take sampled their own libraries of instruments for personal apply that nobody else has. No need to worry virtually not having loftier-terminate vintage mics, meg-dollar consoles and sort of stuff.

Y'all tin sample your own instruments in your room and if y'all have a recording booth that's fifty-fifty better! Utilise whatever mics you have at your disposal. I sampled my outset stuff for an indie horror game on a TASCAM DR40 with its built-in mics, and I am still using those samples to this day. I didn't even have a booth, I recorded the samples advisedly in my living room and it was the about satisfying experience to do it this way. I am withal proud of what I accomplished that twenty-four hour period, and it got me hooked on sampling.

To resume: You demand a good microphone, or a pair of them. A good recording interface with decent preamps, and a nice quiet identify to record the samples. All of that is available to every composer out there. No need for fancy rooms and expensive consoles. And you demand an instrument to sample of course!

RECORDING THE SAMPLES:

Yous were successful in setting upwardly your recording session, placing the microphones appropriately and at present you are set to start recording. Sample recording is very unlike to your standard musical performance recording. Certain thing, you can sample your melodic or rhythmic functioning as a loop, but what we are talking nigh hither is sampling an musical instrument note past note and then you can use it every bit a performing virtual musical instrument in Kontakt later.

The beginning fourth dimension I ever sampled an instrument for professional utilize, I was sampling metal percussion and a lot of small objects I could use for creating percussive cloth. I think that's the best way to start if you're a outset-timer in sampling.

The trick with sampling is to tape each sound individually with pauses in betwixt the two sounds, so you can properly cut and edit them.

When it comes to the dynamic range of the samples, y'all should record each audio from the quietest to the loudest (be careful of the clipping when playing the loudest). Kontakt has a born mapping editor, where you can load each sample to the appropriate dynamic range you previously recorded. Many of you are enlightened that the velocity range in MIDI has 127 steps, merely that doesn't mean that you have to record 127 sounds and map them to each velocity step individually.

I have some experience while I was working as a freelance sample editor for an established sample instrument developer. They were sending me chunks of recorded materials for editing and my job was to edit each dynamic range merely they were not recording each audio for each velocity step. Instead the recordings were divided into velocity ranges similar then:

0-20 – pppp

20-forty – ppp

40-50 – pp

50-60 – p

lx-seventy – f

lxx-eighty – ff

80-100 – fff

100-127 – ffff

This is how we were later mapping them, but more on that after.In part 2 we will embrace the actual editing, labeling and key-mapping of samples that are recorded. See you lot next fourth dimension!

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Source: https://vstbuzz.com/blog/basic-sampling-for-kontakt-1/

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